Here is some of the stuff I have worked on for my classes at Berkeley.

Freshman Year (2009-2010)

Machine Structures (CS61C)

  • ice: A multi-threaded implementation of a gametree solver.

Sophomore Year (2010-2011)

Computer Graphics (CS184)

  • raytracer: A raytracer implemented in C++.
  • inverse_kinematics: An inverse kinematics solver and animation creator implemented in haskell.
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